Game
FNaF World XL
4 years ago

Well the bad news is the system I had built to calculate enemy/boss skills isn't working. The good news is that the old, less refined system still works... so at least Auto Chipper can Jumpscare at a decent rate.

(Also V0.6.2 is in the works.)




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Suppose it was about time that some of these skills got a little extra kick.

New project is having a fun, early outing.

Figured it out.

Motivation has returned in a substantial enough way.

The more things change, the more they stay the same.

It's been a long time coming...

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.