Next up
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
How about we change things up?
Yeah, we're doing this.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
New project is having a fun, early outing.
Suppose it was about time that some of these skills got a little extra kick.
First signs of danger.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
I might be having too much fun with this process...










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