Game
FNaF World XL
4 years ago

Well the bad news is the system I had built to calculate enemy/boss skills isn't working. The good news is that the old, less refined system still works... so at least Auto Chipper can Jumpscare at a decent rate.

(Also V0.6.2 is in the works.)




1 comment

Loading...

Next up

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

How about we change things up?

Yeah, we're doing this.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

I might be having too much fun with this process...