Game
FNaF World XL
4 years ago

Well the bad news is the system I had built to calculate enemy/boss skills isn't working. The good news is that the old, less refined system still works... so at least Auto Chipper can Jumpscare at a decent rate.

(Also V0.6.2 is in the works.)




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Figured it out.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Version 1.2.0 is here!

How about we change things up?

New look, new direction.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

It's been a long time coming...

Suppose it was about time that some of these skills got a little extra kick.