Game
Through The Fragmentation

6 years ago

What am I working on, and why is the development taking this long?

#devlog


First of all I have to tell you, that I'm... a little bit of obsessed with - seemingly irrelevant - details. And this game has lots of them. Dripping tubes, functional taps, detailed and rich audio environments, small objects (like cups, pens, books, paper notes, etc.) placed with way too much care... There is even a bicycle, that has a functional ring bell!

By the way I don't use premade assets - so every object and detail (except some sound effects, that I've recorded from various youtube videos) have to be created by me.


airplane.png

(An airplane, that flies over the city from time to time)


Another thing, what makes the work harder is, the game has a relatively huge scene. I mean... not AAA huge game world obviously, but it's very complex with an alley, office building, storage, fan system, parking garage, courtyard, apartment building, etc. - and they're all connected, there is no loading screen between of them.


bycicle.png

(Creating this bicycle has been way too much time)


Last, but not least: the game is relatively text-heavy. It wouldn't be such a problem, if english were my native language - but it weren't. Unfortunately I have to do lots of google-ing for checking phrases and expressions. The game won't win any literature prize for its texts (obviously) - but I don't want to release the game with strange grammar errors.

Huh...

So, these are the main reasons, why the game is still under development. The demo version is almost done - but it still needs some polishing and lots of testing...



5 comments

Loading...

Next up

A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.

I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com

A few screenshots from the upcoming update of Through The Fragmentation.

Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.

This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?

It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.

Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.

Me and the testing team be like

Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.

The main reason I switched back to first person was I felt the third person perspective very limited.