Game
Through The Fragmentation

5 years ago

What am I working on, and why is the development taking this long?

#devlog


First of all I have to tell you, that I'm... a little bit of obsessed with - seemingly irrelevant - details. And this game has lots of them. Dripping tubes, functional taps, detailed and rich audio environments, small objects (like cups, pens, books, paper notes, etc.) placed with way too much care... There is even a bicycle, that has a functional ring bell!

By the way I don't use premade assets - so every object and detail (except some sound effects, that I've recorded from various youtube videos) have to be created by me.


airplane.png

(An airplane, that flies over the city from time to time)


Another thing, what makes the work harder is, the game has a relatively huge scene. I mean... not AAA huge game world obviously, but it's very complex with an alley, office building, storage, fan system, parking garage, courtyard, apartment building, etc. - and they're all connected, there is no loading screen between of them.


bycicle.png

(Creating this bicycle has been way too much time)


Last, but not least: the game is relatively text-heavy. It wouldn't be such a problem, if english were my native language - but it weren't. Unfortunately I have to do lots of google-ing for checking phrases and expressions. The game won't win any literature prize for its texts (obviously) - but I don't want to release the game with strange grammar errors.

Huh...

So, these are the main reasons, why the game is still under development. The demo version is almost done - but it still needs some polishing and lots of testing...



5 comments

Loading...

Next up

When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.

It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.

π˜”π˜¦π˜’π˜―π˜Έπ˜©π˜ͺ𝘭𝘦 𝘰𝘯 𝘡𝘩𝘦 π˜‹π˜ͺ𝘴𝘀𝘰𝘳π˜₯ 𝘴𝘦𝘳𝘷𝘦𝘳...

If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y

This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?

Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.

Me and the testing team be like

A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.

Ν‘Β° ΝœΚ– Ν‘Β°) Guess what's going to happen today!

I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com