Game
Rock Beyond Time
4 years ago

Who are Psynthetix?


Well, I figure that if I've got your attention, and I'm gonna keep working on my game, I've got to keep you all entertained until then. So, let's talk about Psynthetix for a brief bit.

psynthetixbandcolor2.png

Psynthetix is a little band formed by Myles Taylor and his best friend, Stride Jackson (second-left). Originally, they were called Stridin' Myles, and played in Myles' garage, with Myles on lead guitar, and Stride on bass. Myles and Stride were good friends at Aront High School. Cindy "Twilight" Wensleydale (second-right) jumped on board shortly after as keyboarder, and they did their hardest to get Hiro Tetsujin (far left) in the band, since he was the best drummer on campus. Jesse Black (far right) was brought on board when they needed a ride to travel around Trula, and a technician. He's proven himself a good backup guitarist later on. (Susan wasn't in the band yet, since her story doesn't begin yet.)

mtomtalk_0.png

Eventually, they got a manager, named Tom. He's managed a lot of musical acts, including Stabbington and R-Tina. It was thanks to him that they got the name Psynthetix, and their first major gig, the Instruments of Power tour. It produced a hit single for them, Rock Da World Again.

rtinaact_1.png

...oh, and they performed a little for the controversial pop singer, R-Tina, on an album called Co-Ed Celebration.

scarrybass_0.png

Eventually, they got a second bass approved by Tom, named Scaramouche Faust. Most people call him Scarry. He has a nasty tendency to steal Stride's riffs, and he's much older than the rest of the band. He'll be disowned due to monster-summoning reasons that will be explained in the game.

susandance_0.png

Of course, after a certain incident, Susan would join the band, but we'll get to that story when the game comes out.



0 comments

Loading...

Next up

On one hand, I'm getting there. On another hand, "No, I'm not."

Then again, I probably forgot something important about layering the old-fashioned way, and something about using a view as a texture.

On the plus side, the tile layer ISN'T overlapping, and Draw draws objects.

On the other hand, NOW the tile layer lags during camera movement.

I guess I'd better let everything else lag for consistency (somehow), or fix the lag.

The next update may be full of bugs.

...moths, mostly.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Part one of my zany scheme for a new project worked.

Using two Views, I can draw one squished, rotatable View as a texture, meaning I can use tiles for an isometric perspective.

Now, the tricky part is where everything looks like a pop-up book.

Okay, so I'm doing something either crafty or questionable: drawing the objects with Draw GUI.

It works, doesn't it?

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

It took a while, but I got rotating flat sprites going.

Technically, it's a polygon, but it works.

If I were to do sprite-stacking, I have a basis, but my primary use for this is rotating attack animations.