Game
Rock Beyond Time
4 years ago

Why does this game need a game controller?


Hi. If you're new here, I'm making a game called Rock Beyond Time. It's designed with an XInput game controller in mind.

Why?

Well, first off, I was considering selling this for real consoles. I'll probably do that much later, but for now, the game will be a free HTML5 game.

Secondly, I didn't consider touchscreens.

However, I have the common courtesy of adding keyboard support, in the style of '90s Shareware games. That's why you move with the Arrow keys and use A/S/D/Shift/Z/X/C for the buttons.

whitecontroller.png

So... what are the controls?

Left Stick/Control Pad (Arrow keys) - Move Player

  • You know why. Players gotta move.

Right Stick (I/J/K/L) - Move second character

  • Since we can't guarantee two players with two controllers, I've made it possible to move your partner around if there's no Player 2.

Bottom Face Button (Z Key) - Jump

  • ...doesn't work over little rocks or other solid objects, but it's effective against bad guys.

Left Face Button (X Key) - Attack

  • You'll be using this one A LOT.

Right Face Button (C Key) - Talk/Run/Pick Up/Throw

  • Expect to talk to a LOT of NPCs.

  • If you want to throw certain objects, you must move while holding it over your head. If you want to set it down, DON'T MOVE.

  • You can only run if you're moving. If you want to run without throwing an item, push the Right Shoulder button.

Top Face Button (V Key) - Use Equipped Item

  • Heal, use magic, or do the time warp if you have the right item equipped.

Left Trigger/Right Trigger (A/S Keys) - Change Equipped Item

  • You can switch between healing items, magic rings, and even NO item to avoid any item misuse.

Left Shoulder Button (Shift) - AI Control

  • This is its own bag of worms. While holding the trigger down, push a direction to determine whether or not a character will follow, not follow, attack, or not attack.

  • Used for single-player, mostly.

  • Up/Down on Left Stick - Follow/Don't Follow

  • Left/Right on Left Stick - Attack/Don't Attack

  • You can just tap it to get your AI-controlled buddy to just follow you.

Right Shoulder Button (D Key) - Run

  • If you want to run without dropping something, use this.

Select Button (Spacebar) - Switch Characters

  • If you have a second controller, this lets the other player jump in/drop out of the play session.

Start Button (Enter) - Pause Menu

  • Contains Minimaps, stats, an item menu, options, and the Save feature.



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How it started vs. How it's going.

The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.

I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

Importing again.

It may say there are 20 warnings, but 18 are about "__cam" and two are about "array_length_1d", related to ye olde depth system.

...well, I don't know if I should be worried about either at the moment.

Playing around with the title is only the start of a title sequence.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.