Game
Rock Beyond Time
4 years ago

Why does this game need a game controller?


Hi. If you're new here, I'm making a game called Rock Beyond Time. It's designed with an XInput game controller in mind.

Why?

Well, first off, I was considering selling this for real consoles. I'll probably do that much later, but for now, the game will be a free HTML5 game.

Secondly, I didn't consider touchscreens.

However, I have the common courtesy of adding keyboard support, in the style of '90s Shareware games. That's why you move with the Arrow keys and use A/S/D/Shift/Z/X/C for the buttons.

whitecontroller.png

So... what are the controls?

Left Stick/Control Pad (Arrow keys) - Move Player

  • You know why. Players gotta move.

Right Stick (I/J/K/L) - Move second character

  • Since we can't guarantee two players with two controllers, I've made it possible to move your partner around if there's no Player 2.

Bottom Face Button (Z Key) - Jump

  • ...doesn't work over little rocks or other solid objects, but it's effective against bad guys.

Left Face Button (X Key) - Attack

  • You'll be using this one A LOT.

Right Face Button (C Key) - Talk/Run/Pick Up/Throw

  • Expect to talk to a LOT of NPCs.

  • If you want to throw certain objects, you must move while holding it over your head. If you want to set it down, DON'T MOVE.

  • You can only run if you're moving. If you want to run without throwing an item, push the Right Shoulder button.

Top Face Button (V Key) - Use Equipped Item

  • Heal, use magic, or do the time warp if you have the right item equipped.

Left Trigger/Right Trigger (A/S Keys) - Change Equipped Item

  • You can switch between healing items, magic rings, and even NO item to avoid any item misuse.

Left Shoulder Button (Shift) - AI Control

  • This is its own bag of worms. While holding the trigger down, push a direction to determine whether or not a character will follow, not follow, attack, or not attack.

  • Used for single-player, mostly.

  • Up/Down on Left Stick - Follow/Don't Follow

  • Left/Right on Left Stick - Attack/Don't Attack

  • You can just tap it to get your AI-controlled buddy to just follow you.

Right Shoulder Button (D Key) - Run

  • If you want to run without dropping something, use this.

Select Button (Spacebar) - Switch Characters

  • If you have a second controller, this lets the other player jump in/drop out of the play session.

Start Button (Enter) - Pause Menu

  • Contains Minimaps, stats, an item menu, options, and the Save feature.



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...huh.

Didn't realize that debug mode was different on that version of Game Maker. Also shows WAY too much for players to use.

You can also click and drag some of those elements.

A rather interesting thing I forgot about...

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

The floor's movement, being a view drawn onto a surface, is still one frame behind.

However, I figured it's more efficient to draw walls separately than to use blocks for indoor segments. They can stretch and keep doing the depth math accurately.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

The character and movement tests are going well, but...

OH. THAT's what Draw GUI does. It's not crunchy.

Then again, I thought that drawing a view to a surface would work the way I expected, but it ain't.

On the plus side, the tile layer ISN'T overlapping, and Draw draws objects.

On the other hand, NOW the tile layer lags during camera movement.

I guess I'd better let everything else lag for consistency (somehow), or fix the lag.

Here. Just to give you an idea as to what I'm going for.

The character and GFX are temporary, but they help me realize what I want to do with the engine.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.