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62
Game
Neamee
4 years ago

Work In Progress yet.
Changed some movement animations and some character behaviour in binding with camera.




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Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Working on character animations with new controller system. Video was recorded at 33% of normal speed

A pair of pieces of art describe Neamee's game world

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

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Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

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Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools