Next up
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
First chapter
Story plot art - draft
Today's results of location visual corrections. Lightmaps rebaked, content added.
Prehistory of first chapter (without text content yet)
Icons of spells for UI (not full pack yet)
Next iteration of Main menu design Added some VFX and animations
Mocap of the characters's stats window
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
2 comments