
First chapter
Next up
some decor improvement
And more Main theme music!
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Level changing via portal procedure - very draft character animation
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Just other version of Main music theme
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.











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