
First chapter
Next up
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Mocap of the characters's stats window
Today's results of location visual corrections. Lightmaps rebaked, content added.
Prehistory of first chapter (without text content yet)
Story plot art - draft
Icons of spells for UI (not full pack yet)
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Small episode from plot - Falling into transformation portal
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
0 comments