Game
Acceleroll



1 year ago

Working on a patch/content update. I've been fixing some problems. Settings will soon save after editing. Also I've been fixing tons of UVs. Now it looks all nice and square (Pictures show a few updated UVs in editor). So much better!




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Apple Silicon (PREVIEW) Announcement and Development Update

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Spent a few hours today remaking some Sims build mode functionality. Not really making a game with it atm, just a curiosity. Walls are unbelievably jank, but not bad for a couple hours. I'm mostly messing with the system in case I make something like it.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

merged my sims build mode thingy with my A* test. Really cool to see the two systems interact very well together. There's probably some edge cases but I'm pretty happy with this.

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

That's absolutely wild. 3 solo games and one collab later, here I am. Glad to make GameJolt my home!

Finished up my very primitive sims build/buy mode clone. Still a bit rough, a lot I could add/improve. But for a couple days of work, not bad. Would be awesome for some kind of management game. I had to refactor this like 5 times, it was awful.