Game
Sonic Mine Blast
3 months ago

Yesterday the internet was so sokawk930rj and I couldn't post any thing 'bout the new development.




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These are the changes in the level selecting screen.

Up and down keys or buttons change the Act. And also now it supports English. And it's no longer using that purple oval from sonic1 for level cards. This new thing comes from SonicHeroes.

I learned to make a 2D game which isn't using pixelated sprites.

These are some sample models to test that if I can make this. It is inspired from WonderBoy series which was a platformer RPG and used melee weapons to attack.

I installed Linux.

The next two levels are completed and only needs a boss fight.

I added a small demo package of my new fangame, Sonic Mine Blast, Includes a first level and menu and title screen is still in default form of my engine.

اینم از دموی فن گیم سونیکم که یه مرحله اولی داره و تایتل اسکرینش هنوز پیشرفرضه بعدا تغییر میکنه.

I made a game launcher which can change and apply settings on my fangame especially the language.

Yeah now this fangame has 2 languages.

The newer version has callendar and clock.

And that background moves horizontally.

The Help button opens a manual pdf.

This third GreenHills act is a intesection between Marble and Labyrinth zones Because in this story Sonic will take the path to the left of the island and in the map that shown in 8bit version the part across the marble zone is covered in yellow stones.

I tried Ubuntu. And I really like to install and use it every day but all kind of Linux has incompatibility with my graphics card and the display will be locked in 4:3. And I couldn't find any solution for it. which happened when I used android-x86.

Yeah Sonic Rumble is finally released for PC!

#Devrurary

Designing user interface and controls.