Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Last week I worked on camera view. I improved the system to switch between camera views.
Quick reminder of what we are making: - play as the hive mind - evolve new creatures - army carries over between missions - equip creatures with loot - harvest enemy DNA - strategy, RPG & weird lore - PC, Mac & Linux - retro, alien & insectoid!
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
Just a random gameplay clip in Akatori!
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
Now the player can choose between several number plates :) .
10 seconds of akatori metroidvania
Last week I worked on crowd for my arcade race template. I'm happy with the result :).










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