Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
WIP
The game will feature a workspace customization mechanic, allowing you to purchase various auxiliary tools, objects, and digital upgrades to make the inspection and repair of animatronics safer and more efficient.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
ScreenShot - Prop - Battery Car Series Auto Energy Movil G1 - N1.#b3d,#blender,#unity,#battery,#energy,#movil,#auto,#car,#vehicle,#automovile,#energetic,#cycles,#game,#scene,#prop,#batteryCar,#level,#industrial,#industry.
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.










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