
Post about Adventure games!



BioXARZ-2, a project that I have been working on with my friends for over a year and we still haven't managed to make the content for the demo.
This project has tested our skills and we really, it no longer resembles the initial concept we had in mind.

Hey there!
While waiting for Act 2 translations, letโs talk about how we actually craft those dialogs: itโs a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:




A simple Fishing system arrives in v1.6!
- Adds 7 new fish and 30+ catchable loot.
- Fishing Rod item
- Fishing docks added across Windhaven

One fave #CoOpMemory is when I made the sentinels angry on @RedChu 's home planet when he was just starting No Man's Sky, and we hid underground for safety, but they decided to shoot us through the ground anyway because of some random multiplayer glitch.












































Our Logo Journey started hereโฆ from messy sketch to endless possibilities.
๐๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ ๐๐ผ๐ป๐๐ถ๐ฑ๐ฒ๐ฟ๐ฎ๐๐ถ๐ผ๐ป๐
- S-Shape
- Steampunk
- The Dragon
- Indo-Arabesque Inspiration
*This early draft captures the perfect blend of tradition, innovation and creativity.

Morps are watching closely to see if the player is farming correctly๐


I doubt it at this point, but it has to be The Legendary Starfy!
That franchise has animated Japanese commercials, and besides, there was also Starfy manga series (even before the first game, in fact)!
Also, Starfy needs more attention after all!
Yea, definitely time for a Converting/Crafting UI overhaul
Gonna make it smaller, and more more intuitive
Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]
Swapping to use the Modular InventoryUI from Fishtank etc will fix it!




