
Post about Game Dev!


After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight


The Frosty Adventure Begins Tonight at 6:30 PM!
After a whirlwind month of development (yes, just one month—don’t ask how I'm still alive), Ice’s Big Adventure Chapter 3 is FINALLY ready to drop!




I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.
Some of the levels are shown in these shots:


A Place To Rest...
Undertale Mixed Up! Track Made By Reypixels!
vid link:

https://www.youtube.com/watch?v=ZWfh7FcceFw
https://www.youtube.com/watch?v=ZWfh7FcceFw
https://www.youtube.com/watch?v=ZWfh7FcceFw
Here it is! This is one of the first physical puzzles that emerged when the game was starting to take shape.
























Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing















