Game Dev
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Alright, I think I have enough to show you guys how it's coming along! I'm still working on a lot of the assets & sound, as well as some balancing, but what do you guys think so far?

Talk to the Hand – Devlog #2

"Un reinicio necesario, una base mucho más sólida"
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"A fresh restart, a stronger foundation"

I kinda just worked on better collisions and bug fixes on Red Square, so here's a screenshot :p

For context, Final Turret is ready to be released. Only have to setup the gamepage first.

Xenophanes Retake Render.

Character by Moi.

https://continued-exe.fandom.com/wiki/Xenophanes_(Bibbidi01)

Life_of_Robot pre-relise 1.0.5

Several bugs have been fixed.

Shadows have been optimized.

Speed ​​boost (left shift) and super boost (left ctrl) have been added to the map editor and in free flight.

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15 seconds of my indiegame. #gamedev #trailertuesday

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For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

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New enemy added: Buricco (Galoomba).

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IZAQUE'S PHOENIX TORNADO

Izaque doing his projectile: weak version in the ground, strong version in the air as overhead. In Manifest Mode, he shoots tornados!