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Scout on the run Boots and Dirt update 1.3.0 set to release somewhere in Late April!!!

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Kick the Snitch

Devlog:7(finally!) I have been working on a lot of technical stuff recently- controller support etc but now I am adding rooms which are places with which you can interact with and enter them by finsing secret ways in :) Follow for more and like :D

ScreenShot - Border Outliner Objects - Scene- OverallSuitMan. #border, #borderline, #gas, #overallsuit,#galpon,#contour, #items, #game, #level,#gameBorder, #ui, #HUD, #hudlines,#blender,#unity,#shader,#vertex.

Happy Sapwn Day, @0_Mintyay_0 !

#SapwnDay

PSA: Please do not use small suns to cook potatoes in a campfire.

Welp...I have contacted the GJ support team.

All that's left for me to do now is draw, post and wait.

(More details in the article)

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So, i have started thinking about changing my collision system from objects to tiles, due it takes less memory to run it.

But i kinda don't know, due my game has moving platforms and etc., but i'll try to find the solution.

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Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.