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Weekly Update number... 5? Woops, I skipped a couple weeks!

This is the HUD and UI update, featuring a main menu, health bar, stat indicators, and counter for remaining enemies, along with a new-level prompt and controls screen (latter not shown).

dude who smoked pot in here.

Hey everyone, I'm happy to announce that PixelDev and I (https://www.youtube.com/@PixelDevvss) are working together on the game Boundless Wilds. To make sure you don't miss anything, check out my and his videos on YouTube.

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New menu redesign in the next The Ascend update 1.6!

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DLSS 5 is going to be a game changer, literally.

I'm thrilled about what's to come.

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CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

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Timelapse- Set Panel Menu - Paused - Game Scene. #b3d,#blender,#unity,#worker,#house,#building,#prop,#assets,#city,#scene,#game,#level,#bricks,#pbr,#industry.

Some concept art for the Dwarven Mines area that came out this week in Eterspire's latest update