


Still got a lot to do but im pretty happy with how todays gone with the temple design, wdya think ?


short clip of what i've been working on in unreal
All sounds and music was borrowed until I figure out how to create my own










The game has been updated ! Here is a little Devlog on how I create levels.




AI Update
It can now chase the player as well

Temple blockout is coming together in UE5 now

Hyper light drifter has been a massive inspiration for Orb Walker. Do you have a favorite part of hyperlight? or any other games like hyperlight that have influenced you like this?





Throwback to our/my first more serious game project, Binary Sparks, which started 2014.
* With similar mechanics to OME, it can be seen as the predecessor to it.
* The main mechanic revolves around weather effects, colors and shifting dimensions.