Unreal Engine
Post about Unreal Engine!
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Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white

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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

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Designed a custom crosshair UI for Lobo from scratch! Created in Illustrator and fully implemented into Unreal Engine. 🎯 Watch as it goes from concept to in-game functionality! #GameDev #UIDesign #IndieDev

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AI Update

They now have proper brake and reverse lights

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https://www.youtube.com/watch?v=RYfEKmM13ZE
https://www.youtube.com/watch?v=RYfEKmM13ZE
https://www.youtube.com/watch?v=RYfEKmM13ZE

🤑

Hey ! I'd like to organize a one-week Gamejam on Gamejolt around a theme ! What do you think ?

Join the Art and Game community to make sure you don't miss any events ! : https://gamejolt.com/c/artandgame-j6sf5e

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some new features

bye

THE LEGENDARY SENSCAPE'S JAM

...starts in a week.

https://itch.io/jam/senscapejam2024

This year it's any engine! So we'll be on Godot.

It will be hard, it will be painful, it will be fun!

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Transforming a blockout into an environment asset for my game Lobo. Excited to see this come to life and bring more depth to the world!

#GameDev #IndieDev #LoboGame #ue5