
Post about Unreal Engine!


🤖 In Twilight Wars, alliances are fragile, and every move is a gamble. Your agents have secrets. Your enemies are watching.
The only thing you can rely on? Your own strategy. Play smart, or don’t play at all.
#indiegame #indiedev #roguelike


Made a little object count check
Door only opens when you place certain amount of each object on the platform
in this case 2 crates and 3 bins


In Twilight Wars, you operate in the shadows, because stepping into the light means exposing your every weakness.
Build your team, master the battlefield, and turn secrecy into your greatest weapon.
🎮 https://store.steampowered.com/app/1396540/Twilight_Wars


Crafting intuitive and immersive UI/UX for Lobo! 🎮✨ Here’s a look at the Inventory & Equipment system I designed and implemented in Unreal Engine. If you're looking for a UI/UX designer for your game, let’s connect!

Well this is looking pretty good, hope you all enjoy this little image.
Vintage Bonnie by @Battington & @TheMediocreMakers
The table and chair models are by @dot-e26


QUICK UPDATE : Fixed graphics quality settings when the actual graphics quality is more than the selected one in the settings. Also added resolution scale change with graphics settings.
Version 0.3.2 now available for download (i.e. this update)


UPDATE : Added light particles when boosting, jumping or collecting a ring. Fixed no damage invinsibility, or sometimes not any damage after getting once - bugs you may have never even noticed.
Version 0.3.1, now available for download on the game page.