
Post about Unreal Engine!




First week challenge


Designing an intuitive Quest & In-Game Notification system for Lobo! 📜✨ Built for clarity and immersion, designed in Illustrator and fully implemented in Unreal Engine. 🎮🔥


🤖 In Twilight Wars, alliances are fragile, and every move is a gamble. Your agents have secrets. Your enemies are watching.
The only thing you can rely on? Your own strategy. Play smart, or don’t play at all.
#indiegame #indiedev #roguelike


Made a little object count check
Door only opens when you place certain amount of each object on the platform
in this case 2 crates and 3 bins


In Twilight Wars, you operate in the shadows, because stepping into the light means exposing your every weakness.
Build your team, master the battlefield, and turn secrecy into your greatest weapon.
🎮 https://store.steampowered.com/app/1396540/Twilight_Wars


Crafting intuitive and immersive UI/UX for Lobo! 🎮✨ Here’s a look at the Inventory & Equipment system I designed and implemented in Unreal Engine. If you're looking for a UI/UX designer for your game, let’s connect!