


Maybe you think you’re escaping a horde of undead soldiers. Actually, I’m tricking you—using the chase to load everything behind that ruined wall. Game dev isn’t just about what players see—it's how you hide the seams. Steal the idea, not the mechanic.


Jumping around the hallway!


Hi, I am a solo developer of the game Survirail: Deep Space.
I recently created the first teaser of the game.
I also welcome you to take a closer look at the game concept on steam.
https://store.steampowered.com/.../SurviRail_Deep_Space/
Any feedback is very welcome!


Наконец-то! Первый геймплей Motherland RP!"*
Здесь вы можете увидеть раннюю версию передвижения и взаимодействия. Это сцена в общественном здании, где позже будут квесты и диалоги.
Что думаете о визуале? Какие локации вы бы хотели увидеть дальше?


Hi, I am a solo developer of the game Survirail: Deep Space.
I recently created the first teaser of the game.
I also welcome you to take a closer look at the game concept on steam.
https://store.steampowered.com/.../SurviRail_Deep_Space/
Any feedback is very welcome!


Interface.
is visually almost done.
(yes here is once again this room, but sorry, I literally have no assets for the others XD)







Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.










