
Post about Unreal Engine!

1
In my shop sim, customers aren’t just buyers.
Sometimes they’re witnesses.
Mx. Malkoff is one of them.

I'm planning to release the game The Ghost Man in February.

Loading...One of my obsessions in Lobo is giving characters emotions during gameplay, not just in cinematics. Using a simple emotion blend space, I can trigger expressions like anger or fear in real time, even for enemies. Small details, big impact.


I would like to state that I will try to release the demo of the game next month, but the demo might be very boring, forgive me, but it will be exciting.






























