
Post about Unreal Engine!

Loading...Thought i would post my drop system demo.
This is done using a data table to define rarity and true weighted loot items for modularity moving forward. The clip shows 3 types of loot ( grey common - red uncommon - gold rare )

Loading...In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.
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WIP: This is my prototype arms rig, this will be used to reload and hold the weapons .

WIP: Finished the smg for the prototype stage of my game, all assets will have to atleast meet before any final polish down the line : )!

WIP: I wanted to see what i could do with a flying robot and this was the outcome : )!

I don't remember if I posted this.
Your shop is open for 24h, until you realise something (cute?) is looking at you from the box.
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WIP: Finished my Battery Pistols design : )
Now working on some other guns!




These Images were found through a small ARG! 
#indiegame #indiedev #horror #mascothorror #scifi #sciencefiction #firstperson #narrative














