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Y'know, a VN story doesn't always have to have a deeper message or immersive gameplay behind it. It can literally just be an expression.

TLDR: Kinetic novels can be just as cool as visual ones - "easier" to build, but "harder" to pull off.

So you know how the Internet has that "unspoken heard" that can best be summed up as:

"Anonymity + Audience = A-Hole Free Pass"

TLDR: I'm the functional opposite. Read the article for the REALLY LONG breakdown of what I mean by that and some #advice

So I saw a post from @LbpGamerGirl that asked for different opinions of the "DOs and DON'Ts" for devving a game.

I'm lowkey ashamed I did not think of this before, but I should probably expand on my take...

...in the REALLY LONG article below.

So for the people whose game pages I support with interaction....I try not to multitask if I can help it due to stress.

I WILL start playing, analyzing and reviewing some of your games (if they're free) once I'm done building mine.

Read more in article.

The number one #advice I constantly give fellow/smaller creators with my comments is the phrase "your vibe attracts your tribe".

Read the article below to find out exactly what I mean when I say that.

Fair warning, it's also a bit of a rant.