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#ukiyoe
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Got the character shader set up in Unity, probably work on a few environment props next
I've got a cool paper texture effect going on, but it probably won't show very well with compression 😪 next i'm going to try and duplicate this blender shader in Unity with shader graph
trying out some rigging and poses. based on a drawing from Hokusai's Manga.
I read somewhere that some samurai would tuck in their right sleeve so that it wouldn't interfere with drawing their sword.
working on a handrawn/ukiyo-e style look with this model. it's all very rough, I'm still experimenting