3 years ago

Got the character shader set up in Unity, probably work on a few environment props next

#3dart #ukiyoe #character #unity




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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Ukiyoe style experiment...

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

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I hope you guessed Ham Sandwich.

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Working on the mech selection in the main menu. One of these will be in the final game.

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.