
4 years ago
Got the character shader set up in Unity, probably work on a few environment props next
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I hope you guessed Ham Sandwich.
🧸
Working on the mech selection in the main menu. One of these will be in the final game.
FUNDRAISER LIVESTREAM #SaveJim
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Voidstone now includes highly advanced QoL features, like a pause menu!
topology of our main character model so far
Ukiyoe style experiment...














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