working on a handrawn/ukiyo-e style look with this model. it's all very rough, I'm still experimenting
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Working on the mech selection in the main menu. One of these will be in the final game.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Voidstone now includes highly advanced QoL features, like a pause menu!
I hope you guessed Ham Sandwich.
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
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