I've got a cool paper texture effect going on, but it probably won't show very well with compression 😪 next i'm going to try and duplicate this blender shader in Unity with shader graph
Next up
Ukiyoe style experiment...
I hope you guessed Ham Sandwich.
👀
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Voidstone now includes highly advanced QoL features, like a pause menu!
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Working on the mech selection in the main menu. One of these will be in the final game.











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