I've got a cool paper texture effect going on, but it probably won't show very well with compression 😪 next i'm going to try and duplicate this blender shader in Unity with shader graph
Next up
Ukiyoe style experiment...
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I'm sure she doesn't mean any harm...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!











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