2dgames in 3D-2D games

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I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

You know, I might get rid of the user profile system in Hensen Hopper because it's kind of an outdated feature in video games these days PLUS it makes it that much more difficult to implement things like the Game Jolt leaderboard with this game.

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!

Alright! Got that message system put together!

I've worked on more bosses for this game. Here are some shots of those for today's screenshotsaturday:

I've gotten a rudamentary version of the daily questing system put together now! Might do some code cleaning and then shift focus to my first proper devlog video for the rest of the day I'm thinking.

I've decided to have the statistics behind the quests in Hensen Hopper be handled as actions reported to the quest manager rather than try to write variables into a whole bunch of scripts solely for quests.

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I'm working on a new game, Lexispell!

It's a cozy roguelike word game with a physics twist. Merge letters, pick cool upgrades and spell long words ✨

I hope you’ll like it, sharing and wishlisting on Steam would help me a ton! https://s.team/a/4053960/

I've made Blok&Blak for Solo Dev Halloween Jam 9. In this game, you play as a demon who could push white or black blocks toward other blocks.

Here are some shots from the game for today's screenshotsaturday:

Get Blok&Blak here : https://darkbloodbane.itch.io/blokblak

I've added slashing FX and more bosses to this game. Here are some shots of those for today's #screenshotsaturday: