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Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

Presented without comment.

Vi piacciono i giochi horror fatti con RPG Maker?

"Realtà o frutto della mente?"

"Devo dire che questo aspetto mi dona parecchio."

https://petit-len.itch.io/unfound-letters

https://www.indiexpo.net/it/games/unfound-letters

greetings, please play my game I'm working on

https://gamejolt.com/games/scaredy-bat/995168

its in the style of those old vector games from the 80s

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Sweet victory.

Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.

Stay tuned for more news in the coming months!

Rejoice! The jankiest puzzle in the game has been re-done.

It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.

There's something off about this room.

Almost as if we've entered a new dimension - a THIRD dimension.

Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?

Linux/Steam Deck support (v2.1.1)

Portuguese translation! | Tradução Portuguesa! (v2.1.0)

Thanks to the valiant efforts of a volunteer localization team, all of the game's text is now available in Brazilian Portuguese. Thanks, guys!

Also, I made enemies more aggressive. Enjoy.