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My biggest dev mistake is attempting making narrative based game during game jam. I am not fan of that type of games so it failed.
I declare my games ready to ship based on these requirements:

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
Aside of good ol copy n paste and search function, the only thing saves my time the most are my game templates and my other games.
I usually use either one of those to start my new game and copy scripts from others if needed.
You can follow or add me on discord at https://discord.gg/WYNqhFcfa and have fun with the club 👍
I usually plan my game in my head. I contemplate on mechanics first then on how to implement the basics.
My least favorite part from game dev is making tutorial. I wish players could learn game mechanics on their own.



I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
Bro I love this animation!






