All Posts in GB Studio

Share your creations!


Started putting together the first day of game.
A bit worried about space cartridge space since I'm at 140 KiB of 4MB...
If it comes to it I might have to simplify the colours and dialogue. I'll see with time though...
Magnet Mike v1.0.4 released.
Patch notes and info in article.

Finally got around to making the actual protagonist lol.
This is Ive! The (almost) blank slate you'll use to interact with the world
Doesn't he just look as cute as a button with his dead, empty eyes staring into your soul~? ❤️

Release plan for First Impressions
(In article)


Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)
I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)
Finally I have 4/6 of the first day hang-outs written.


Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.
(Any lag is because of OBS)


Made the garden and pitch today
Also wrote 2 of the lunch hang-outs and planned the first 2 battles for day 1
From tomorrow I have 82 days to make this, so I either gotta hurry up a bit at the rate I'm going at or just multi-task and code while writing...


Just thought I might share this comparison for Screenshot Saturday
Love how color mode can make a scene look so much more lively when used right, and I certainly hope I've done that here! (Not to say DMG games can't be beautiful either though...)


Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).
And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)