Game Development in Sow_My_Stitches' Creative Hangout

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Okay, so basically now what I'm like sorta understanding is that this whole depth sorting thing is like a huge shifting puzzle where everything has to be arranged in a certain order, I just gotta figure out the algorithm that gives me the result I want

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Still VERY early, changes are prominent.

Before I'll work on some other things, I've been experimenting with the base running speed, trying to make it fast, but being able to react

Doing something

The object's physics are working pretty good(It's as good as the players)

and still shockingly the depth sorting isn't broken from it, I think I actually did it this time, nothing's going haywire

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With a new computer in my possession, I can finally record and post videos now!!!

So why not show what I've been working on in video?

Synopsis in article:

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Experimenting with the physics, trying to make it just right there with it feeling smooth enough but not too slippery

Got slopes of both types in and despite it messing with the depth sorting in the other attempt, it still works as intended in this one(thank god)

Now that I know that it works now we can start with the physics, as soon as I'm able to delete properly

Basic Editor

Completely changing the layout making it a lot more simpler than before

Its long yes, but for the sake of optimization(at least I think) I must

Added slopes in once again, and everything's actually pretty good! Even with the slopes in the depth sorting is still working as it should, which is weird cuz in the other engine it acted pretty jank around slopes. Good to know that it still works tho