Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

Crabs.

Crabs.

Crabs.

Crabs.

Happy October Everyone!

Thank you all for your support and interest

[Crosspossed from https://www.patreon.com/posts/89102094]

Progress Post in the below!

Rebuilt the Text Generation for Item Usage, it now loops to add all the effects of the item, using correct wording.

Also if the Item doesn't buff any stats but does have another effect like Removing Status Effects it puts it on line 2 instead of 3.

Chests and Converter Buildings (Campfire, Thresher, Grind Wheel, etc) now use the new Item Use System to get the text for what Items do

With the Converters it shows the Output Items Data, might add a button to cycle them,or display;

Base > Result

HECK YEA! Using Items is working, so is Buffs (and Debuffs since they're just -Buffs)!!

Look that Health bar Fill!
Wooo!

My rework of the [Use Item] system is looking good so far, about to do some tests, but I'm realising I have NOT been consistent with my Stats across all things (Player/NPC/Animals/Items/Effects) SO! I'm gonna have to sort that out too!

Didn't end up animating it...special spooky season drink!

Gonna make it so you can buy this and some other treats during the Autumn Season!

I've added Toffee Apples to my game. Not really a fan of them personally. Are you meant to just lick them or is it possible to cronch your way through?

Wait..my game doesn't have Apples...where the #Goblin getting these from!?!

Huh...what's this?

Thanks to AnxietreeDev for the incredibly easy to implement suggestion

OH! I do have this spooky hat