Goblin Game Dev Posts in Thrall of Time Games Community

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Saving now saves Goblins appearance!

I went for this early because those variables are all setup (though I'm going to add move variation) and because I have to turn an array into a grid, save it, then convert back again. So it's a bit fiddly!

YOOOO Lets go! Goblin saved correctly, and was loaded correctly too, with sitting and everything! Didn't break the pathfinding!

Now to fill in the other data like name/job/inventory etc.
But first, cheeky nap and then food?

Headpats for all the Goblins!

Lets just save one Goblin as a test....

oh no

Happy December everyone! I hope you are all well and had a great November

Here's my GameDev Progress Post for the month!

All progress from the start link! https://www.patreon.com/posts/81674255

You can now talk to Goblins (and animals?) that are sitting in chairs or using other objects!

Edit: Also when you're in a chair!

Pretty sure I've got all the Goblin pathfinding working right now. Only issue is they look a bit confused when they don't have a task they can do. Instead of just having them stand around I've let them wander within range of the Jobsite...

Loading...

Hmm, my pathfinding/states rework is partially right.

I fixed farms but now sitting is far too infrequent (doesn't happen at all here) and Goblins can get stuck in chairs again

Update in the below!

Goblin farms still work after the pathfinding update but I need to rework their priorities.

More chair work! All pathfinding seems to be working right

Ah ha! Forgot that the Player is a child of oSolid object so you can block the NPC chair exit. I think it might all be sorted now!