Adventure Jam 2021

Create an Adventure Game in Two Weeks: May 7-May 21st!

Rules:

We want to give you plenty of space for creativity, so the rules are pretty simple.

  1. You have exactly two weeks to make an adventure game. By "adventure game" we mean an interactive experience with enough content to tell some form of story, explore a character, or have some sort of adventure, however you define that.

  2. Constructing the game itself is not allowed until the beginning of the jam date. However, you are allowed to assemble your team (if you choose to have one), write your story/dialogue, and map out your game right now.

  3. You are free to reuse any assets that you have made in the past, or use freeware or commercially available assets. This includes music, sound effects, models, et cetera. We only ask that you do not begin collecting or creating any assets specific to your AdventureJam entry until the jam begins! (If using freeware or commercially available assets, please credit the original creators.)

Voting:

Once the jam has ended, participants are encouraged to play and rate as many entries as possible. Voting will continue for one month.

Voting categories:

  • Atmosphere

    Whether graphically or through descriptive narration, how memorable was the environment? How much did you feel transported into the game's world?

  • Characterization

    How memorable were the characters? How engrossing was their dialogue? How powerfully did you connect with them?

  • Mental Engagement

    Whether through puzzles, mini games, or perhaps just a mysterious storyline that kept you guessing, how much did this entry engage the gears of your mind?

  • Emotional Engagement

    Did this entry make you laugh? Tear up? Jump out of your seat? Warm your heart? Did it make your skin crawl? Did it give you butterflies? How much did it emotionally effect you, at a gut level?

  • Lasting Impression

    How haunting was this entry? Will you still be thinking about it next week? Next month? Did this game have that can't get it out of my head factor?

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