General Board in Battle Gem Ponies

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Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.

#screenshotsaturday #indiegame #monstertaming #rpg

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game.

(Aseprite's the tool used to get these pixels moving around so nicely.)

The same attack can come in different colors depending on the pony using it. #pixelart #animation #mlp #indiegamedev

It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment

Every attack in #BattleGemPonies is made up of a series of particle effects. ✨

This ones a spinning glob being lobbed!

#IndieGameDev #pixelart #creaturecollector

You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one.

(These backgrounds will also appear as your current location on the File Select screen.)

It was important for us to have multiple save files per game.

One for a first playthrough.

One for experiments and self-imposed challenges.

One for letting someone else play without messing up your main file.

#gamedev #indiedev #monstertaming #rpg

Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡

When your pony just starts talkin nonsense. 🦄💬

(This is a lowkey error message.)

VS Match let's you pick from a crazy variety of arenas to duel in. ⚔️
(Unity's UI ScrollView came in clutch.)