All Posts in Bryant's Revenge Community & Updates
Post thing here
Dealing with Scratch Layers is the most traumatic thing any developer can go through, Unreal and Unity don’t have crap with the absolute amount of bs this one particular thing has
Okay?… now there’s another issue with this, but I’m honestly not sure about this one
There’s a weird one frame delay for it to get in the right order position, even if the sorting it already done it’s a small thing but it’s super noticeable problem
Holiday doodle thing from Reindeerjiro and Kai
And that other guy too ig
I really wish I can show you guys what I’ve done so far as a video, but my laptop keeps revolting against me so ig screenshots will do. Anyways… Operation Cleanup Progress so far!
On a much different note, I made my own custom little thing(yes in Turbowarp deal with it) that will help me like find the dimensions of like the 2D paper sprites, so I can get their sprite Z and hitbox dimensions easier without the hassle
Currently not feeling too well, I think I probably might be sick with laryngitis so yeah, but when I’m over it I’ll have to rework the whole enemy system again since the old one is outdated, and I gotta think more on how to go with level development
Realizing that I’m gonna have to remake level assets again, but now that I like don’t have anything urgent to do I can try to figure out the clear look at least for some of the worlds, but mostly the first since that’s the first one to do
Just tested like the Paper Mario Style layering with the sprites,
Thankfully nothing broke, everything’s still in tact, as all things should be
I need to rework on the older World Map and just the whole level selection thing too, that’s another priority thing I need to work on with this, now that I’ve got a large issue off of my hands