general in Construct Devs

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Nothing to show this week. The ending fatigue is really setting in. There's a lot riding on this final level to end the game off with a bang, so I want to be really sure the level design lives up to expectations.

Nonetheless, I'm making headway - slowly.

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Working on some currency for a food Metroidvania. Looks and sounds awesome so far!
#indiegame #gamedev #pixelart

Animated backgrounds and Construct 3's mesh distortion at work!

Strangely hypnotic.

Also, ew.

And we're back! Kinda.

You can chat with your teammates in town between missions. If you're into the story, this is where a lot of character building takes place, so you won't want to miss it.

Who knows? Might find some tangible benefit from this as well.

Say hello to the Killbot(s). These guys are the deadliest enemies in the game. They will hunt you down relentlessly across terrain and bully you with bazookas and arm blades.

Luckily, they can only be found in the Arena. Something to look forward to!

Hmm, don't he look friendly.

Was kinda busy last week, but managed to get this put together anyway.

I just developed a rudimentary pathfinding AI for... something.

I wonder what this guy is going to look like when he's finished! Maybe a cute little companion follower, or an NPC to escort, or - OW! An enemy?! WHY YOU LITTLE -

This guy again? How original. This had better not be the final boss fight.

Acid rain! I don't think an umbrella is going to help.

Don't linger in it for too long, or you'll take lasting damage that can't be healed.

Better hope this doesn't get combined with any other platforming hazards, or else -

- Aw, nuts.