All Posts in D7 Studios | Scratch

I just wanted to describe how thicc @skyistumbling is, I mean truly. Nah jk. Wanted to stop by and say hi! And that um, uhhhh, yeah. November the most wretched month for humanity. Good luck bois🙃
Hey, can anyone help me with a question? In Scratch, how would i impliment a top-down style off-screen collision system that wouldn't just detect distance to position but like with the "touching" block or some other way. (This question is answered!)


update day
mew colors are cool




Please welcome guest bosses from other games I've made (LIFT and Langit Lands) + a new boss. Other bosses might join soon :).
Back to square one with Halo: Fireteam Bravo's Scratch build. I've been working on it for so long but now it just feels like the engine is now spaghetti code. Will finally share progress on the game along with Halo: CE's build for once.
https://turbowarp.org/589123336/ Pre-pre-pre-pre-pre-pre-Alpha renderer for my 3d engine. Any suggestions on how to remove artifacts? (other than multisampling)
Edit: I'm using noise as foliage, so artifacts will be everywhere.


240p plane rendered with pixel parallax occlusion and texture support. Has support for precalculated lighting, meaning that full global illumination could be acheived.
So I tried making a shooter engine with TheGreenFlash's clone-based 3D engine in Scratch, and yes, I will update it and maybe make it into some games, but here is the current result: https://turbowarp.org/590333977/fullscreen?interpolate
I will add enemies soon.