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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

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[APRIL FOOLS] SWDC SW3 LEAK!!1!!1! REAL NO CLICKBAIT!!!1!1!1!!1!1

https://youtu.be/E1FpjnQs9t8

(April fools) SWDC SW3 LEAK!!1!!1! REAL NO CLICKBAIT!!!1!1!1!!1!1 ðŸ˜ą
My cat works for ebagGames and he gave me this disk of star was dimund company!!!! Sorry for bad video I wa recorxing this wih my phone!1!! 😭😭ðŸĪĶ‍♂ïļðŸĪŠ
https://www.youtube.com/watch?v=E1FpjnQs9t8

Alright I have almost finished elite, next thing is editor and elite is coming soon!!!

minecraft in scratch with rtx releasing tommorow, watch out for it

Alright, I added baked raytraced lighting and global illumination, next on list are editor upgrades and probably engine release. Also support for writing code (lines not blocks),and that's it.

Ya'll know where this is going right?

Davengine Infinity Public Beta out now.

what's up brothers! , i want to make a top down shooter game, do you like the idea?, i publish the game here in game jolt, but maybe i also publish it in scratch with some censorship, but hey, what do you think?

I got elite to render 1000+ objects at 30 fps (no 60 fps option just interpolation)

I started developing optimization for elite.

I got idea from @skyistumbling , the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.