Alright, I added baked raytraced lighting and global illumination, next on list are editor upgrades and probably engine release. Also support for writing code (lines not blocks),and that's it.
Next up
I started working on my turbowarp extension.
"Octagon Physics Engine"
Unity game is cancelled I couldn't work on it anymore, I couldn't work under pressure, my brother wanted me to make that game. About new game. I have team of my friends who are working with me on this game.
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.
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