Alright, I added baked raytraced lighting and global illumination, next on list are editor upgrades and probably engine release. Also support for writing code (lines not blocks),and that's it.
Next up
Redoing my 3d scratch engine completely.
I started working on my turbowarp extension.
"Octagon Physics Engine"
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
ah these dango cats are invading my 3d green mesh, they opps frfr!
posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.
hol' up i might be cooking (my 3d extension)
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Started tracing weapons for my game.










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