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Working on a TF2 styled tower defense game for BungerDev's D7 Gamejam. I plan on many features in game that take inspiration from TF2's mechanics, Such as the sentry deployment and different classes (bots).

OFFICIAL BUT NOT ENDORSED D7 GAMEJAM hosted by BungerDev

Theme is "Find it, then Protect it"

Starts the 23rd, ends the 26th. Better start planning! 2d, and 3d submissions are accepted

shockwave 3 might be a reality soon, i am still surprised how fast thing's have already progressed.

if it does becomes a thing, i'd most likely abandon SW2, sadly i cant work on both.

future is bright regardless though.

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Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

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sorry for a long hiatus. fall damage and a placeholder crowbar is all i could do for now. might pump the damage up

almost done with the model, just need several details to draw on

what is a jolt buck

Shit ton of my songs have been added to the soundtrack

not really impressive but im trying to work on stuff outside of scratch, heres a wip akm im making

i added additive blending to aircraft 2 and damn the sparks and explosions look surreal