general in Ajuda game maker studio 2

este grup foi criado para ajuda as pessoas a usar o game maker studio 2 no brasil
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I FINALLY FINESHED THIS! It's not the best animation I've ever made but it'll do for now #pixelart #2d #rpg

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Making idle player Sprites #pixelart #2d #rpg

I wanted to thank you all so very much for all the support and Charged Stickers this month .

It's really been so incredibly motivating.

SO I've decided to add a little something to the Goblin game in honour of you all...

Next up I need to rework the UI for Devices that "Convert" items, like the Furnace. These don't use Crafting Recipes since they just turn one item directly into another. I think I'll smush the Chest and Crafting UI's together to make it!

Wa-hooo! Pretty sure I've rebuilt Chests correctly.

You can once again move Items from Player to chest and back, also Drop or Destroy them. And I made the UI match the Crafting Bench rework!

#goblin #farming #survival

I might need to add space for Ingredient names to the Craftmenus. Or maybe I'll make a toggle to swap the amounts needed to names?

The pictures are great,so long as you know what they are,but if you've not seen it before you might not know where to get it

Ok, I think that's all the base UI done for the Chest, took out the wrap at the edges, and added in X's to show slot limits.

After sleep and food I'll work on remaking the code for moving Items between the Player and Chests again.

#goblin #farming #sim

Ok, Stage 1 of remaking Chests is done, got the UI set up and basic controls for looking around.Since I've got the Player Inventory and the Chest Inventory side by side I had to add pages so you can scroll through and see everything. *Forgot the Item Text

I realised my current UI reworks still work at 2x,but the Chest wont so I'm trying a side by side version

Inventory on left | Chest on Right

Should the scrollbars both be on the right side of their section,or should I put them in the centre?

unrelated gif

  6 votes Voting finished

I should be asleep but I updated the inventory UI instead

edit; urgh info text is wrong

edit2:fixed