All Posts in GameMaker Studio 2

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For day 169 of coding, I made an alt. fire for the flamethrower

This secondary attack will lob a projectile that will be destroyed upon landing

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For day 168 of coding, I have added an ammo count for the flamethrower. I'm not sure if I want to keep the feature

I've also tweaked the design of the weapon a bit

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For day 167 of coding, I made a ice state for the weapon

When fired it creates a small field for a brief moment. The attack area is indicated by the misty particle effect

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For day 166, I made a new weapon state that is basically a flamethrower

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For day 165 of coding, I made different weapon states

When acquired, the weapon can change firing modes; complete with appearance change for differentiation

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For day 164 of coding, the weapon can now shoot projectiles in the desired direction

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For day 163 of coding, I made a target cursor that points towards a shooting direction

I've also fixed the scepter to where it doesn't split when the cursor goes on top of the player

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For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation

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For day 161 of coding, I made a alien scepter

The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed

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For day 160 of coding, I made it to where the player can be stunned by certain attacks