All Posts in GameMaker Studio 2



For day 169 of coding, I made an alt. fire for the flamethrower
This secondary attack will lob a projectile that will be destroyed upon landing


For day 168 of coding, I have added an ammo count for the flamethrower. I'm not sure if I want to keep the feature
I've also tweaked the design of the weapon a bit


For day 167 of coding, I made a ice state for the weapon
When fired it creates a small field for a brief moment. The attack area is indicated by the misty particle effect


For day 166, I made a new weapon state that is basically a flamethrower


For day 165 of coding, I made different weapon states
When acquired, the weapon can change firing modes; complete with appearance change for differentiation


For day 164 of coding, the weapon can now shoot projectiles in the desired direction


For day 163 of coding, I made a target cursor that points towards a shooting direction
I've also fixed the scepter to where it doesn't split when the cursor goes on top of the player


For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation


For day 161 of coding, I made a alien scepter
The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed


For day 160 of coding, I made it to where the player can be stunned by certain attacks