All Posts in GameMaker Studio 2



For day 572 of coding, I have changed the amount of objects spawned per room in order to better distribute them evenly


For day 571 of coding, I have placed a cap on how many objects will spawn. In this case, the cap is 40


For day 570 of coding, I have placed information of the players horizontal and vertical speed on screen for debug purposes


For day 569 of coding, I redesigned the button press indicators to be more readable and clear to which buttons are being pressed


For day 568 of coding, I made text that will appear when any of the arrow or shift keys are pressed. For some reason; the shift key, up key, and either left or right doesn't work together
Shift works completely fine with the WASD keys


For day 567 of coding, I have set the player animation to a single frame whenever they are dashing


For day 566 of coding, I have altered the black fade screen to fit the screen whether I'm zoomed out out or not


For day 565 of coding; I've noticed in previous days that when a new map is made, the objects from the previous remain present. I have made sure that they are destroyed once the new map is formed


For day 564 of coding, the player's dash can now move based on the player's current direction


For day 563 of coding, the player no longer changes direction mid dash when they hit a wall. I have noticed however; that when trying to dash against the wall, the player will move in a different direction