Show Your Work! in Godot

Share your creations!

Some old weapons I recovered. Everything blends together in my memory... All the art I made when I started this page is lost to time. The musket. I don't care about the chicken , it looked bad. Forgive me.

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progress has been made, and progression now kinda sorta almost exists! basically you can go from one place to another without a menu. awesome!

for those curious, i reverted to 4.5 because i RESENT working with fgd

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Small comeback update! :

* visuals got a glow-up

* increase in enemy density (yet to add another enemy type)

* timer gone -> score system

* lives added

Got ideas for new items? I’m listening.

Pls forgive the crusty recording :')

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Modified the Mission 2 intro so that now Akio now has a unique ringtone! This will be important for scenes where I can't show him holding up his phone.

#ScreenshotSaturday

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The Bunker started as a visual novel with some extended mechanics in Renpy. Now I migrated it to Godot and it allowed us to enhance the gameplay beyond our initial expectations. Now looting places is a survival horror experience.PD:Icons are placeholders!

A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...

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Hello Everyone. That's This Game Again. I Final Made The Full Cutscene And... That's All? Welp, Mostly, But I Also Play With Some "Noise Textures" And Environment. See Ya, I Hope Really Soon

UPDATE v0.1.9

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Some changes today:
- Balloons now appear in groups of color
- The Fever bar got a new look
- 80-point and 100-point balloons now appear only in Fever mode

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Finished warning screen sneak peak, trying to get my sound design to be the best it can be![Most things other then the warning screen are WIPs, things will change before the demo release]