Show Your Work! in Godot

Share your creations!








Loading...progress has been made, and progression now kinda sorta almost exists! basically you can go from one place to another without a menu. awesome!
for those curious, i reverted to 4.5 because i RESENT working with fgd

Loading...Small comeback update! :
* visuals got a glow-up
* increase in enemy density (yet to add another enemy type)
* timer gone -> score system
* lives added
Got ideas for new items? I’m listening.
Pls forgive the crusty recording :')

Loading...Modified the Mission 2 intro so that now Akio now has a unique ringtone! This will be important for scenes where I can't show him holding up his phone.

Loading...The Bunker started as a visual novel with some extended mechanics in Renpy. Now I migrated it to Godot and it allowed us to enhance the gameplay beyond our initial expectations. Now looting places is a survival horror experience.PD:Icons are placeholders!




A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...

Loading...Hello Everyone. That's This Game Again. I Final Made The Full Cutscene And... That's All? Welp, Mostly, But I Also Play With Some "Noise Textures" And Environment. See Ya, I Hope Really Soon

Loading...Some changes today:
- Balloons now appear in groups of color
- The Fever bar got a new look
- 80-point and 100-point balloons now appear only in Fever mode

Loading...Finished warning screen sneak peak, trying to get my sound design to be the best it can be![Most things other then the warning screen are WIPs, things will change before the demo release]






