Programming in Godot

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code and more code...well at least its finally done the whole player code its done but still have to do some tweaks.

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WTF

In Unity you might do o.GetComponent<Health>() and do what you need if the component exists, how do I follow such a contract in Godot? Without implementing the same health logic for every script that might be damaged

Cannot make my free-look camera work well. Somebody has a code sample for that case? (Without nodes nesting, just camera having "target" property)

cod

I'm back https://trovo.live/DavidHe346 sorry about the sudden inturruption

Hi fellow Devs and Godot enthusiasts!

We have prepared a shot devlog. We are talking about Lumencraft story and technology behind fully destructible terrain. Check it out:

https://youtu.be/ujy9ANE2phc

Lumencraft - Devlog #1: Let's destroy this world!
Wishilst on Steam!: ➡️ https://store.steampowered.com/app/1713810/Lumencraft/Soon we will be able to discuss the matter of playtesting with you. For now, we ...
https://www.youtube.com/watch?v=ujy9ANE2phc

creating a new dungeon crawler game wish me luck

narrativebros, how do you write your cutscenes/dialogues??

I've taken to writing them in coroutines, for their ease of setup and flexibility, but I'm wondering if there's some nicer way of doing this.