All Posts in Hello Neighbor

Share what's in your basement
Poll time!
This time it's about which player model style would be better.
It's currently using the visible player + floating items style, but it feels a bit clunky, so I was considering making the player invisible.
7 votes Voting finished

Loading...https://youtu.be/jkmYgstBa_ADevLog#2
Testing some new stuff! (HelloMyNeighbor)
Today's DevLog, I'm testing out some new items and props, and the neighbors house will be 30% changed!
https://youtu.be/jkmYgstBa_ADevLog#2
https://youtu.be/jkmYgstBa_ADevLog#2
https://youtu.be/jkmYgstBa_ADevLog#2

Teaser#2
I Wounder what goes on in his basement...

Loading...Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud

Loading...It's a feature, not a bug.
I decided to move certain things to C++ to optimize the game a little more. This will ensure that things like picking up or interacting with objects don't rely upon the frame rate or update ticks.



Patch v2.1.1; the first update of 2025! We're throwing Christmas out to look at all the new content through the normal lens.

small changes was made now im gonna jump



