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Aim more precisely!

All weapons are now more precise and laser sights make hitting tough fights easier!

Version 1.2.0 Patch notes:

All projectiles have a longer after shot frame (Added 10 ticks) to prevent constant projectile combo

Trojan Nerf: 'Darknado' animation is slower.

Yukira Buff: Special throw and 'Katsura Lotus' are faster.

Major Bug fixed

Getting to work on the boss fight for Level 1!

Here are the sprites!

Credits to @MARz-91112 and @Skully_Duck for the sprites!

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AI Update! Enemy vehicles now reload when ammo is low, instead of chasing you and risking running out. Smarter, deadlier - stay alert!

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Devlog 2 (HNSD Pre-Realese 1.5): UI Task in Pause Menu.

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🔥 First Gameplay Reveal of [Rock, Paper, Scissor]! 🔥

Hey everyone! Here’s a first look at our game. An action-packed multiplayer game with dynamic arenas and fast-paced battles.

Let us know what you think!

#IndieGame #GameDev #Unity3D #Multiplayer

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Devlog 1 (HNSD Pre-Realese 1.5): WBP_Tutorial

Temporary restoration of HNSD operation! During the release of the game there were difficulties with the passage, so HNSD Pre-Realese 1.5 will be released soon

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Boom! We've perfected the grenade throw - now you can hit enemies from even farther away with adjustable trajectories. Test it out and see the difference for yourself!

So controller support is done but for NPCs I'm using the X face button on Xbox. HOWEVER if I use my other controller it's not X. This is expected but what do I put for this text if you use a controller? Any suggestions?

#Gamedev #Indie #2D #Platformer

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