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Garry’s Lair: All things Garry Gabbage
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Comments (10)

What do you think?

Sorry for late rating this game (demo) but it was awesome experience and scary (Was playing the game at 3 AM or smh like this so yeah) I think that's the reason I was scared to death

I already played the game and it's great

Use this to rate the game or give a bug report

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Fanart by @Scrap_Metal


Any content creator who wants to play the game early for a YouTube video etc can contact me about it on my shouts page.

NOTE: THIS GAME IS STILL IN

DEVELOPMENT AND IS NOT YET RELEASED.

You are young Dan Hendrickson: a young, humble man simply looking for a well paying job. What started out as a simple night gig quickly becomes a nightmare as Dan finds out that there is something terribly wrong going on at the RSR Museum. Forged behind the metaphorical walls of legal scams, corrupted files, unstable relations, and overall horrible luck lies the truth.

About the Game:

toddvintagegameover.png

"Corrupted Files" is a linear, yet free-roam FNAF fangame which focuses heavily on creating a fun, scary, and challenging experience. The game takes place in modern day, and takes you through a timeline of mechanical wonders and terrors.

Corrupted Files started as a rather generic Free-Roam traditional "nights" style fangame, but later evolved into something more due to quality concerns the developer grew to have.


Recommended specs for the best experience on high settings/resolutions:

(HD Ultra Settings)

GPU: RTX 3050/GTX 1650 or RX 6600

CPU: AMD 3200g or Intel I3 10300

RAM: 8 GB at least, 16 may be needed at some points during cutscenes.

Space: 3gb (Approximated).


Features Worth Noting:

  • Quite decent optimization.

  • Runs on most ok systems with graphic sacrifices.

  • Boasts impressive visuals via Unreal Engine 5

  • 1 Hour+ Story mode with minigames, night segments, and more.

  • HD Textures


Inspirations and acknowledgements:

@Rottenborger for modeling Old Gary’s Head


Huge thanks to @realscawthon for being an inspiration to this game, and for the Five Nights at Freddy's Franchise as a whole.

@Nikson_Official for the glowing eyes idea and partly the idea of picking up objects/resetting breakers.

@gamejolt for creating this awesome platform.

#fnaf #fivenightsatFreddys #fangame #Windows #UnrealEngine5 #UE5 #Blender #bad3dmodels #fnaf #horror



teen
Realistic Violence
Realistic Bloodshed
Comical Shenanigans

Somewhat good news: My current build of corrupted files is 803 MBs, so hopefully the final version will fit under the 3gb download limit on GJ.

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It's not 100 percent finished yet, but here's a WIP wrong-passcode jumpscare for corrupted files. You've probably noticed I have been posting less devlog stuff lately. Now this game's getting attention, id rather not spoil much more than I already have.

just a quick reminder: right now corrupted files is my main focus, and I’ll try my best to keep it that way. My other projects are “on hold” but this may lead to them being cancelled. A few of my games are too ambitious, thus, this decision.

Thanks so much for featuring my game’s posts! It really makes my day to see those notifications!

Don't you worry. There will be vents...

A friendly face at the door...

Gameplay footage (UE5)

So this games gonna be based on puzzles mixed with other things, such as some traditional fnaf night segments mixed in, and some random stuff that’s just goody, but in their for the point of pure fun. Considering adding a cod zombies style minigame…

I'm working on gameplay, and its so cool I have to restrain myself from spoiling it. I hope yall will be pleasantly surprised with this game.

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Some early soundtracks for my fangame id like to share:

All recorded and played by me with my Epiphone les paul classic. Edited in cakewalk. The first song is inspired by metallica's ride the lightning album. The rest are me overdubbing on a looper.

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The new/remastered jumpscare sound: